
The story of Metro: Last Light retains its literary roots through narrated loading screens that function almost as a diary of the main character. The unconscious Artyom and the surviving Dark One are both captured by an enemy patrol, thus setting into motion the events of Metro: Last Light. Through a hallucination, the Dark One shows Artyom how it survived the attack, which knocks him out. He has been promoted to the rank of Ranger, and Last Light opens with him set upon a mission to find a “Dark One” that has survived a missile attack intended to wipe out the “Dark Ones” for good. You play as Artyom, the main protagonist from both the books and original game. This narrative storytelling approach, coupled with the pulse-pounding survival horror gameplay and atmosphere, is a winning combination that you are unlikely to find anywhere else.

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The concept and story of the game is derived from an immensely popular series of Russian books, written by Dmitry Glukhovsky, who has collaborated on both Metro games. The first thing to understand about the Metro series is that it is based in literature. I mean, it worked for Fallout, right? But fortunately, that is where the similarities end and where the original experience of Metro: Last Light begins. Sure, I knew the basics – post-apocalyptic, dystopian, survival horror – all the standard ingredients for a successful single-player FPS.

Having never played the original Metro 2033, I had no idea what to expect from Metro: Last Light.
